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This book explores the history and evolution of jumping as a game mechanic. It covers the transition from 2D to 3D, and details various aspects that make jumping complex in game design. The content includes real game examples and is structured into chapters covering different eras and types of platformers. Published by Routledge Taylor & Francis on October 7, 2019, it is part of a series focusing on specific game systems or mechanics.
- Publisher: Routledge TAylor & Francis
- Publication Date: October 7, 2019
- Author: Joshua Bycer
- Includes Images: No
- ISBN Number: 9780367211387
Specifications
Author
Joshua Bycer
Includes Images
No
ISBN Number
9780367211387
Publication Date
October 7, 2019
Publisher
Routledge TAylor & Francis
Technical
Cover Type
Soft
Number of Pages
152
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